LG 3D Max first-impressions

LG has persisted with mobile 3D, and the LG Optimus 3D Max is the company’s latest try to persuade us that glasses-free 3D is something we wish at the move. A 4.3-inch Android smartphone with a dual-camera array, the Optimus 3D Max promises to smooth off a few of the rough edges of its Optimus 3D predecessor. Read on for our first impressions.

LG 3D Max first-impressions

It’s certainly a more pocketable handset. LG has hacked away at a number of the bulk, removing the camera bulge at the back which made the unique feel so clumsy, and leaving the profile more like that of Samsung’s Galaxy S II. Up front, meanwhile, is a brand new NOVA display, which uses the company’s brighter LCD technology. Unfortunately, it’s still only running at WVGA resolution, when qHD and 720p HD are commonplace among high-end phones.

LG 3D Max Unboxing and hands-on


Inside it is a case of an outstanding chipset – TI’s 1.2GHz OMAP4430 dual-core – running an old OS, namely Android 2.3 Gingerbread. LG adds its own 3D UI, in addition, which offers slightly entertainment with the glasses-free 3D display, though we aren’t sure it’s of lasting worth. Still, it makes framing 3D videos and photos less difficult, and you’ll output them both via MHL-HDMI to a compatible 3D TV.

LG 3D Max first-impressions

We’re still not quite convinced by 3D on phones – and, judging by the relatively little impact LG’s original Optimus 3D had that can be purchased, nor is the general public at large – but not less than there are fewer compromises with the Optimus 3D Max. We’ll be putting it through its paces in time for the complete SlashGear review to determine if the advantages of 3D content creation at the move outweigh old Android and a low-res screen.


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